<?xml version="1.0" encoding="UTF-8"?>

<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.Pane?>
<?import javafx.scene.layout.VBox?>

<VBox alignment="BOTTOM_CENTER" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="650.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/9.0.1" xmlns:fx="http://javafx.com/fxml/1" fx:controller="barnestr.Controller">
    <children>
        <Pane fx:id="gamePane" maxHeight="600.0" maxWidth="600.0" minHeight="600.0" minWidth="600.0" onMouseClicked="#mouseClick" prefHeight="600.0" prefWidth="600.0" />
        <HBox fx:id="buttons" alignment="CENTER" prefHeight="50.0" prefWidth="600.0">
            <children>
                <Button fx:id="nextButton" alignment="TOP_CENTER" mnemonicParsing="false" onAction="#iterate" prefWidth="95.0" text="Next">
                    <opaqueInsets>
                        <Insets />
                    </opaqueInsets>
                    <HBox.margin>
                        <Insets bottom="10.0" left="10.0" right="10.0" top="10.0" />
                    </HBox.margin>
                </Button>
                <Label fx:id="aliveDeadCount" text="Alive:  Dead:" />
                <Button fx:id="randomizeButton" alignment="BOTTOM_RIGHT" mnemonicParsing="false" onAction="#randomize" prefWidth="95.0" text="Randomize All">
                    <opaqueInsets>
                        <Insets bottom="10.0" left="10.0" right="10.0" top="10.0" />
                    </opaqueInsets>
                    <HBox.margin>
                        <Insets bottom="10.0" left="10.0" right="10.0" top="10.0" />
                    </HBox.margin>
                </Button>
            </children>
            <opaqueInsets>
                <Insets />
            </opaqueInsets>
        </HBox>
    </children>
</VBox>
